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Project Arrival
Project type
Unreal Engine 5, Collaborative Project
Date
March 2024
Location
Savannah, GA
This is an experiment in imitating and learning from Denis Villeneuve's film aesthetics, powered on the Unreal Engine 5 platform. We explored Metahuman, level assembling, texturing, lighting, photogrammetry, postprocessing, and the sequencer. In terms of rendering, I tried both Lumen and Path Ray Tracer. I was responsible for all outdoor scenes, including the environment, animation, and cinematography.
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